We are a team of passionate game developers with a focus on creating innovative and engaging gaming experiences. Our mission is to push the boundaries of game development and deliver high-quality products that resonate with players. With years of experience in the industry, we are committed to excellence and creativity in every project we undertake.
We are currently working on our custom DOS engine and an RPG built on top of it.

A custom 32-bit DOS 3D engine built in C89 and NASM. VGA Mode X rendering at 320x240, Q16.16 fixed-point math, cell-and-portal world system, point lights with per-vertex attenuation, textured triangle and quad rasterization, a built-in world editor (CyberEdit), custom binary mesh format with Blender export tools, 256-color palette workflow, and Sound Blaster audio. Hardware-era constraints are design inputs, not limitations.
Try it on itch.io
A handmade DOS engine meets a shaman's path into the dark. A young woman searches for an elder who vanished into the woods and discovers a mysterious voice beneath the roots. No swords, no stats — move forward and listen.
Play on itch.io